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GVR papers to appear at i3D 2017

December 16, 2016

The following papers have been accepted to ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2017) which is scheduled to take place February 25-27, 2017 in San Francisco, CA. Scene-Adaptive High Dynamic Range Display for Low Latency Augmented … Continued

Long lasting impact paper award at ISMAR 2016

December 16, 2016

Long Lasting Impact Paper Award presented to: Spatially augmented reality (IWAR98) Ramesh Raskar, Greg Welch, and Henry Fuchs http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.439.7783&rep=rep1&type=pdf Dynamic shader lamps: Painting on movable objects (ISAR2001) Deepak Bandyopadhyay, Ramesh Raskar, Henry Fuchs http://wwwx.cs.unc.edu/~fuchs/publications/Bandyopadhyay2001.pdf

Fuchs Eurographics 2016 Keynote

December 16, 2016

Dr. Henry Fuchs, Federico Gil Distinguished Professor of Computer Science and Adjunct Professor of Biomedical Engineering at University of North Carolina at Chapel Hill, delivered a keynote presentation at Eurographics 2016 on Tuesday, May 10, 2016 in Lisbon, Portugal. Please click the … Continued

Best Paper Award at IEEE VR 2016

December 16, 2016

At the IEEE VR 2016 Conference in Greenville, SC from March 19-23, the best paper was awarded to: From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality Peter Lincoln, Alex Blate, Montek Singh, Turner … Continued