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Membrane AR wins DCAJ Award at SIGGRAPH E-Tech 2017

August 10, 2017

Congrats to David Dunn*, Cary Tippets*, Kent Torell*, Petr Kellnhofer, Kaan Akşit, Piotr Didyk, Karol Myszkowski, David Luebke, and Henry Fuchs* for winning the Digital Content Expo of Japan Prize at SIGGRAPH 2017 Emerging Technologies for their work on Varifocal, … Continued

i3D 2017 2nd Place Paper and 3rd Place Presentation

April 29, 2017

At the i3D 2017 Conference in San Francisco, CA from February 25-27, the 2nd place paper and 3rd place presentation was awarded to: Scene-Adaptive High Dynamic Range Display for Low Latency Display Peter Lincoln, Alex Blate, Montek Singh, Andrei State, Mary C. Whitton, Turner … Continued

Best paper award at IEEE VR 2017

April 19, 2017

At the IEEE VR 2017 Conference in Los Angeles, CA from March 18-22, the best paper was awarded to: Wide Field of View Varifocal Near-Eye Display using See-Through Deformable Membrane Mirrors David Dunn, Cary Tippets, Kent Torell, Petr Kellnhofer, Kaan Aksit, … Continued

GVR Research Featured in RoadToVR.com Article

January 28, 2017

“Researchers Demonstrate 100° Dynamic Focus AR Display With Membrane Mirrors” by Ben Lang published on Jan 27, 2017. Excerpt below as well as a link to the full article. Achieving a wide field of view in an AR headset is a challenge in … Continued

GVR papers to appear at IEEE VR and TVCG 2017

January 28, 2017

The following papers have been accepted to IEEE Virtual Reality 2017 which is scheduled to take place March 18-22, 2017 in Los Angeles, California. Wide Field of View Varifocal Near-Eye Display using See-Through Deformable Membrane Mirrors David Dunn, Cary Tippets, … Continued