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FocusAR wins best paper award at ISMAR 2018

November 3, 2018

Congrats to Praneeth Chakravarthula*, David Dunn*, Kaan Akşit and Henry Fuchs* for winning the Best Paper Award at ISMAR 2018 for their work on Auto-focus Augmented Reality eyeglasses for both real world and virtual imagery. Link to paper   *Members … Continued

Steerable Displays wins Best in Show at SIGGRAPH 2018 E-Tech

August 10, 2018

Congratulations to Kishore Rathinavel*, Praneeth Chakravarthula*, Turner Whitted*, Kaan Aksit, Josef Spjut, Ben Boudaoud, David Luebke, and Henry Fuchs* for their work Steerable Application-Adaptive Near-Eye Displays. *Members of our group.

First Prize at 2018 DOID Student Optical Challenge

April 26, 2018

Congratulations to David Dunn*, Praneeth Chakravarthula*, Qian Dong, and Henry Fuchs* for winning in the 2018 DOID Student Optical Design Challenge for VR, AR, and MR at SPIE Photonics Europe in Strasbourg, France this week. They placed top in their … Continued

Membrane AR wins DCAJ Award at SIGGRAPH E-Tech 2017

August 10, 2017

Congrats to David Dunn*, Cary Tippets*, Kent Torell*, Petr Kellnhofer, Kaan Akşit, Piotr Didyk, Karol Myszkowski, David Luebke, and Henry Fuchs* for winning the Digital Content Expo of Japan Prize at SIGGRAPH 2017 Emerging Technologies for their work on Varifocal, … Continued

i3D 2017 2nd Place Paper and 3rd Place Presentation

April 29, 2017

At the i3D 2017 Conference in San Francisco, CA from February 25-27, the 2nd place paper and 3rd place presentation was awarded to: Scene-Adaptive High Dynamic Range Display for Low Latency Display Peter Lincoln, Alex Blate, Montek Singh, Andrei State, Mary C. Whitton, Turner … Continued

Best paper award at IEEE VR 2017

April 19, 2017

At the IEEE VR 2017 Conference in Los Angeles, CA from March 18-22, the best paper was awarded to: Wide Field of View Varifocal Near-Eye Display using See-Through Deformable Membrane Mirrors David Dunn, Cary Tippets, Kent Torell, Petr Kellnhofer, Kaan Aksit, … Continued

GVR Research Featured in RoadToVR.com Article

January 28, 2017

“Researchers Demonstrate 100° Dynamic Focus AR Display With Membrane Mirrors” by Ben Lang published on Jan 27, 2017. Excerpt below as well as a link to the full article. Achieving a wide field of view in an AR headset is a challenge in … Continued

GVR papers to appear at IEEE VR and TVCG 2017

January 28, 2017

The following papers have been accepted to IEEE Virtual Reality 2017 which is scheduled to take place March 18-22, 2017 in Los Angeles, California. Wide Field of View Varifocal Near-Eye Display using See-Through Deformable Membrane Mirrors David Dunn, Cary Tippets, … Continued

GVR papers to appear at i3D 2017

December 16, 2016

The following papers have been accepted to ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2017) which is scheduled to take place February 25-27, 2017 in San Francisco, CA. Scene-Adaptive High Dynamic Range Display for Low Latency Augmented … Continued